VectorImage AddPolygon

Adds a polygon shape to the vector image

Overloads

public void AddPolygon(IEnumerable<Point3D> vertices)

 

Return value

void  

 

Parameters

IEnumerable<Point3D> vertices A list of vertices which define the polygon

 

Example

Copy
scanDocument = scanDeviceManager.CreateScanDocument(GetselectedDeviceUniqueName(), DistanceUnit.Millimeters, false);

if (scanDocument != null)
{
    VectorImage vectorImage = scanDocument.CreateVectorImage("image1", DistanceUnit.Millimeters);

    vectorImage.SetMarkSpeed(1000);
    vectorImage.SetJumpSpeed(2000);
    vectorImage.SetJumpDelay(100);
    vectorImage.SetMarkDelay(100);

    //Set Laser Delays
    vectorImage.SetLaserOnDelay(10);
    vectorImage.SetLaserOffDelay(10);

    List<Point3D> listPoint = new List<Point3D>();
    listPoint.Add(new Point3D(-10, -40, 0));
    listPoint.Add(new Point3D(-10, 10, 0));
    listPoint.Add(new Point3D(-30, 10, 0));
    listPoint.Add(new Point3D(0, 50, 0));
    listPoint.Add(new Point3D(30, 10, 0));
    listPoint.Add(new Point3D(10, 10, 0));
    listPoint.Add(new Point3D(10, -40, 0));
    vectorImage.AddPolygon(listPoint);
    
    //Initializing Hatch Shape Object
    HatchShape hatchshape = new HatchShape();
    //Adding Polygon to hatchshape
    hatchshape.AddPolygon(listPoint);
    //Adding Hatch pattern to hatch shape
    hatchshape.AddHatchPatternLine(0, HatchLineBorderGapDirection.Inward,
    2.54f, ((float)Math.PI / 4), 0, 0, HatchLineStyle.Hatch2Times, false, HatchOffsetAlgorithm.DirectOffset, HatchCornerStyle.Sharp);
    //Adding Hatch shape to VectorImage
    vectorImage.AddHatchShape(hatchshape, 0);

    scanDocument.Scripts.Add(new ScanningScriptChunk("defaultScript", "ScanAll()"));

    try
    {
        scanDocument.StartScanning();
    }
    catch
    {

    }